Hey all!
Here is another small script that ive written. Provides an easy way to assign RGBA surface shaders to objects in your scene. Select between options of assigning the shaders to all objects in the scene, or assigning based on your selection. Selection should be based on the order you want the shaders to be applied. For instance if you choose R, G and B shaders, then the order of applying shader will be R, followed by G, followed by B, then R, G, B, and so on.
Unzip the files to [MAYA_INSTALLED_PATH]/bin and run the following code in maya:-
import surfaceShader as ss
reload(ss)
ss.vjSurfaceShader()
Tested for Maya 2011, and 2012.(Yet to for earlier versions.)
C&C(comments and critiques!) welcome.
Cheers!
Vijay.









